Table 4 Independent-samples t-test analysis of VR vs. traditional teaching.

From: From two-dimensional representation to immersive interaction: the VR-driven transformation of interior design pedagogy

Evaluation item

Group A (Mean ± SD)

Group B (Mean ± SD)

Cohen’s d

95% CI

N

t-value

p-value

Learning effectiveness(LE)

83.57 ± 2.40

90.33 ± 2.01

3.25

[4.89, 8.63]

120

7.48

***p < 0.001

Ease of use & tool experience(EUTE)

82.82 ± 1.87

87.88 ± 1.49

3.00

[3.63, 6.49]

120

7.32

***p < 0.001

Engagement & involvement(EI)

82.61 ± 2.52

89.63 ± 2.72

2.68

[4.81, 9.24]

120

4.54

***p < 0.001

Continuance intention(CI)

84.29 ± 3.27

89.33 ± 1.46

1.99

[2.84, 7.23]

120

4.87

***p < 0.001

  1. Note: “***” represents a statistically significant difference (p <0.001).