Summary

Anatomy education has undergone a transformative shift driven by advances in digital and additive manufacturing technologies. Three-dimensional (3D) printing has enabled the production of lifelike models that replicate complex anatomical structures with precision and at modest cost. Simultaneously, immersive environments such as virtual reality (VR), augmented reality (AR) and mixed reality (MR) have become integrated into curricula to enhance spatial understanding and learner engagement. Interactive authoring tools now permit educators to generate customised video lessons from structured textual descriptions, combining narrative, 3D visualisation and automated animation. These innovations have widened access to high-fidelity teaching aids, facilitated remote and blended learning in response to global disruptions and promoted active, self-directed study. Collectively, they offer scalable solutions to standardise anatomy teaching, bridge resource gaps across institutions and support diverse learning preferences while retaining rigorous, evidence-based pedagogy.

Research from Nature Portfolio

Recent controlled trials have demonstrated the pedagogical benefits of 3D-printed models. In one study, students using printed skull replicas outperformed peers relying on cadaveric specimens or atlases in hands-on laboratory tests, particularly for structure recognition, without compromising theoretical understanding. A separate randomised investigation of spinal fracture models found that lifelike printed simulations significantly improved accuracy and reduced response time when identifying complex vertebral injuries; satisfaction levels were uniformly high across demographic subgroups. Both studies underline the reproducibility, cost-effectiveness and user acceptance of 3D printing as an adjunct or alternative to traditional dissection and atlas-based learning.

Innovative Methods in Anatomy Education publication trend

The graph below shows the total number of articles in innovative methods in anatomy education across all publications each year (not limited to Nature Index journals).

Technical terms

Three-dimensional (3D) printing: An additive manufacturing process that builds physical objects layer by layer from digital designs, enabling the creation of anatomically accurate models.

Virtual reality (VR): A fully computer-generated environment experienced through head-mounted displays, providing immersive 3D visualisation and interaction.

Augmented reality (AR): A technology that overlays digital information or models onto the real world in real time, typically via mobile devices or transparent displays.

Mixed reality (MR): A continuum between the physical and virtual realms in which real and digital objects co-exist and can interact dynamically, often facilitated by head-mounted devices.

References

  1. The role of three-dimensional printed models of skull in anatomy education: a randomized controlled trail. Scientific Reports (2017).
  2. Three-dimensional printing models improve understanding of spinal fracture—A randomized controlled study in China. Scientific Reports (2015).
  3. A plethora of choices: an anatomists’ practical perspectives for the selection of digital anatomy resources. Smart Learning Environments (2023).
  4. Text-to-movie authoring of anatomy lessons. Artificial Intelligence in Medicine (2023).
  5. The Effect of Holographic Heart Models and Mixed Reality for Anatomy Learning in Congenital Heart Disease: An Exploratory Study. Journal of Medical Systems (2023).
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