Specialist Studies in Education articles

Time frame: 1 May 2025 - 30 April 2026
Count: 139

Article ‘Count’ for Specialist Studies in Education.

Journal Count
1
Shades of Égalité: Educational Mobility and Ethnoracial Hierarchy Over Three Generations in France
87
Diffusion-Based AI System for Second Language Reading: Development, Text Quality Validation, and Learner Perception
Interacting and reflecting together in VR-mediated group learning: Immersive and observational experiences in shared mixed reality
The alignment of knowledge focus during teaching preparation and AI-powered learning-by-teaching and their effects on mathematics learning outcomes in the context of high-stakes state assessments
Robot-assisted speaking practice (RASP): Learner affection, engagement, outcomes, and their interplay
Understanding MOOC dropout through learner intentions: A persona-based survival analysis
Exploring online feedback: Semantic and behavioral insights from a large-scale blended course in higher education
Structured flexibility in microcredentials: A temporal analysis of self-regulated achievement pathways
Teachers’ doings in the AI era: From transmission to relation
Feedback practices with teacher dashboards in primary education: Exploring dashboard-prompted feedback across lesson phases
The Interplay of Self-regulation, Cognitive Load and Learner Resources: Implications for Learning Outcomes in Virtual Reality
Investigating L2 listening comprehension and experience in immersive and interactive virtual reality: An experimental study
Expressions of learner agency in virtual inquiry: Linking agency and evidence-centered game design
Development and implementation of a generative AI-based personalized recommender system to improve students’ self-regulated learning and academic performance
Generative AI: A double-edged sword for creative thinking learning — Evidence from facial expressions and fNIRS
Virtual reality serious games for promoting environmental systems thinking and pro-environmental policy support
A systematic review of multimodal learning analytics in computer-supported collaborative learning
An intelligent recommender system based on K-nearest neighbors to foster self-regulated learning and reduce cognitive load in online higher education
The effects of GAI-enhanced pedagogical agents in the metaverse (GPAiM) on elementary school students’ conceptual understanding and cognitive engagement patterns
National contexts and information and communication technology in education: A systematic review of PISA studies
Navigating learning disruptions: The role of digital learning platforms in student motivation, feedback and emotion
Enhancing Students’ Critical Thinking Literacy in a Generative AI Context: Eye Movement Patterns of Deepfake Detection
Assessing Information Problem Solving Through a Simulation Game: Validation Evidence from a Municipal Enforcement Official Context
Longitudinal effects of learning analytics support for study planning and monitoring: Role of self-efficacy and data literacy
From Users to Creators: Design and Evaluation of a VR Professional Development Program for Educators
AI-assisted design communication in ceramic-crafts education: Investigating image generation tools for concept representation and pedagogical practice
Principals’ ethical leadership in the AI Era: A narrative literature review of emerging challenges, strategies, and outcomes
Identifying students’ metacognition patterns by their needs for cognitive closure in human-GenAI collaboration
The association between groups' interactions with the Visual-GenAI learning analytics feedback and student engagement in CSCL
Leveraging prompt-based LLMs for automated scoring and feedback generation in higher education
The Roles of Cognitive and Metacognitive Strategies in Game-Based Virtual Reality Learning
Embracing the Challenge: Predicting Self-Testing in Non-Formal Online Courses Using Machine Learning
Prescriptive analytics for student success in an online university: Drawing learning profiles from trace observations for tailored support
Self-assessment accuracy in the age of artificial Intelligence: Differential effects of LLM-generated feedback
Analytics of Learner-Centered Feedback: A Large-Scale Case Study in Higher Education
Comparing cognitive load during video versus traditional classroom instruction based on heart-rate variability measures
Assessing Digital Etiquette in Adolescents: A Stealth Approach Using Game-based Learning to Reduce Anxiety, Promote Flow, and Enhance Learning Gains
Instructions of digital media use in higher education: The impact of text abstractness on university teachers’ psychological distance, interest, and motivation to use digital media.
Self-regulation plus individual interests? A design-based study on the development of a GenAI-empowered platform for self-directed out-of-class reading
Adaptive vs. planned metacognitive scaffolding for computational thinking: Evidence from generative AI-supported programming in elementary education
Bridging the knowledge-skill gap: The role of large language model and critical thinking in education
Time matters in VR: Students benefit from longer VR class duration, but certain outcomes decline after 45 minutes, with large individual variance
The relationship between social inhibitions and various measures of communication skills in two types of digital simulations
Using virtual reality for enhancing neuroanatomy learning by optimizing cognitive load and intrinsic motivation
Beyond the process: A novel analytical model to examine knowledge construction in MOOC forums
High scaffolding of an unfamiliar strategy improves conceptual learning but reduces enjoyment compared to low scaffolding and strategy freedom
Evaluating Educational Technology: Consolidating Across Multiple Impact Indicators and Rating Systems
Developing an AI learning companion for mathematics problem solving in elementary schools
Can virtual reality improve social-emotional learning among adolescents? An experimental study
Structured Briefing: Towards Meaningful Learning Experiences with Simulation Games
Exploring characteristics of primary school students’ self-regulated learning (SRL) behaviors in human-GenAI collaborative programming learning environments: Insights from a proposed framework
Tailoring educational support with graph neural networks and explainable AI: Insights into online learners’ metacognitive abilities
Listening to scientists in immersive videos: How levels of immersion and points of view influence learning experiences
L2 vocabulary learning through a COTS adventure game: Individual vs. paired gameplay and the influence of word exposure frequency, word level, and word salience
Exploring learning effectiveness of integrating mixed reality in educational settings: A systematic review and meta-analysis
Digital Innovations in Teacher Recruitment: An Experimental Study
Online homework time, time management, and procrastination: A person-centered approach
Transfer of self-efficacy: ICT self-efficacy and reading self-efficacy mediate the effect of ICT use on reading achievement
Enhancing Goal Attainment in Higher Education with a Scripted Conversational Agent: Effects of Monitoring and Reflection Support in Digital Learning
From Touch to Transformation: Value and Applications of TUI Technology in Early Childhood Development
A generative AI educational game framework with multi-scaffolding supports workplace competency development
From ‘Feel-Good’ to ‘Fits-Me’: Task relevance as the key driver in older adults' video-based learning
Widening the Digital Divide: The mediating role of Intelligent Tutoring Systems in the relationship between rurality, socioeducational advantage, and mathematics learning outcomes
Modeling student teachers’ self-regulated learning of complex professional knowledge: A sequential and clustering analysis with think-aloud protocols
Increasing knowledge about plasma and plasma donation through a serious game: Evidence from a mixed-method study
Neural correlates of media multitasking influencing switching but not sustained attention among college students: Evidence from a hierarchical Bayesian perspective
Using ChatGPT to bring non-player characters to life: Effects on students’ storyline-driven game-based writing learning
Interactivity and signaling in immersive virtual reality: Effects on EFL learning experiences and outcomes
Why this app: How user ratings and app store rankings impact parents’ choice of educational apps
An Exploratory Process Mining on Students’ Complex Problem-Solving Behavior: The Distinct Patterns and Related Factors
Effects on the learning achievement, approaches to learning, and multi-stage reflection quality of students with different levels of digital self-efficacy in a data literacy course: An ARCS-based self-reflective online learning model
Exploring Emotional Dynamics Between Productive and Improvable Knowledge-building Discourses
Self-regulated learning and technological integration competency: A multilevel latent profile analysis of preschool teachers
Design and evaluation of a repository of toolkits based on design thinking for socio-educational intervention with vulnerable migrant women
Level one: Teaching practice – Does playing a digital teaching simulation game foster novice student teachers’ perception and use of theoretical knowledge?
Effects of integrating self-regulation scaffolding supported by chatbot and online collaborative reflection on students’ learning in an artificial intelligence course
How students engage with learning analytics: Access, action-taking, and learning routines with message-based information to support collaborative annotation
Measuring Teacher Scaffolding in Game-Based Learning: Emotional and Responsibility Scaffolds Lead While Resources and Previous Game Experience Shape Practices
Is it externally stimulated or internally driven? A study on the influencing mechanisms of Chinese graduate students' intention to continue online learning
Unlocking success: Key features of college online pedagogical practices that predict better performance
Promoting students’ motivation in language education with gamified pedagogical conversational agents
Gamification bolsters self-regulated learning, learning performance and reduces strategy decline in flipped classrooms: A longitudinal quasi-experiment
A meta-analysis of the correlation between self-regulated learning strategies and academic performance in online and blended learning environments
The synergistic effects in an AI-supported online scientific argumentation learning environment
Task-value motivational prompts in a descriptive dashboard can increase anxiety among anxious learners
Explicit video-based instruction enhanced students’ online credibility evaluation skills: Did storifying instruction matter?
Understanding college students’ cross-device learning behavior in the wild: Device ecologies, physical configurations, usage patterns, and attention issues
Eye tracking technology for examining cognitive processes in education: A systematic review
18
Avatars, Embodiment, and Virtual Engagement: A Large-Scale Study with Young Adults in Germany and the United States
Tracing need for cognition in digital learning
Self-regulation and overreliance on artificial intelligence: Unpacking a paradox through a mixed-methods study in higher education
From Stress to Emotional Well-being: Exploring How Multiplayer Online Video Games Foster Emotional Resilience Among Generation Z Players
Integrating Technology Acceptance, Self-Determination, and Self-Regulation: A Structural Model of Generative AI-Supported Learning and Competence
From Facial Expressions to Academic Performance: Affective Computing Reveals the Serial Mediating Roles of Emotional Valence and Self-Regulated Learning
Gamified Feedback in Adaptive Retrieval Practice: Points and Progress-Bars Enhance Motivation but not Learning
“Immersive Virtual Reality Learning and Cognitive Load: A multiple-Day Field Study”
Gosh! It is truly happening to me: Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and healthy behaviors
Do cognitive assessment games leave infrequent video game players behind? Evaluating frequent and infrequent players’ gaming experience and data quality
Reducing Toxic Behaviors in the Gaming Community: A Social-Psychological Intervention with Lasting Effects
Creative Personal Identity in the Age of Generative AI: A Social-Cognitive Pathway of AI Literacy, Self-Efficacy, and Mindset
Task switching training when interacting with several virtual worlds simultaneously
Embracing the Metaverse: User perception and acceptance of the Metaverse in education
Tracked but not trapped: Negotiating body tracking technologies for embodiment and privacy protection in VR
Presence and Empathy as Mediators Between Immersion and Prosocial Intentions in Primary School Children
The impact of different types of self-regulation scaffolds on learning science with hypermedia
The impact of quest-based feedback and point-based feedback on users' emotions and engagement
18
From classroom to career: Self-efficacy and employment success of graduates with disabilities
Understanding doctoral supervisors’ understanding of supervisory goals in China: a social-cultural interpretation
Designing for authentic assessment: a scoping review
Accessibility and support in higher education: a case study of deaf and hard of hearing students’ perceptions
The evolution of self-regulated learning in psychology students. Longitudinal insights across pre-pandemic, remote, and post-pandemic cohorts
Shaping choices: factors influencing Vietnamese high school students’ transition to higher education
Human capital and socialism builders: a happy marriage? Analysing the construction of ‘high-level talent’ in Chinese higher education policy
Unveiling novice instructional designers’ professional identity: exploring dispositions through future-oriented reflections
An intersectional perspective on disabled students’ experiences in German higher education
Proposing grounded theory as a method to facilitate and extend reflective practice
Framing the core expertise of learning designers through strong concepts
Neurodivergent (Autism and ADHD) student experiences of access and inclusion in higher education: an ecological systems theory perspective
What is university success? Graduates with disabilities define it
Developmental regulation processes and age-related motivation of distance education students
Contributions of tertiary students’ background factors, learning strategies, behavioural engagement, and cognitive skills to problem solving in technology-rich environments: Evidence from 24 countries
The (In)visibilisation of Gypsies, Roma, and Travellers in higher education equality, diversity, and inclusion (EDI) initiatives in England and Wales
Why should I be interested in phenomenographic research? Variation in views of phenomenography amongst higher education scholars
Epistemic injustice and neo-racism: how Zhihu users portray ‘Chinese doctoral supervisors’ working in Western academia
1
Balancing reality, meaning, and play for water governance transformation: A triadic game design perspective on the Aquaconnect serious game
2
Child Skill Production: Accounting for Parental and Market-Based Time and Goods Investments
Parenting with Patience: Parental Incentives and Child Development
1
Video-call glitches trigger uncanniness and harm consequential life outcomes
4
Disparities in childhood human capital investments in the United States
Evaluating LLMs' divergent thinking capabilities for scientific idea generation with minimal context
Hippocampal-prefrontal orchestration supports higher-order learning for creative ideation
Creative experiences and brain clocks
2
A large-scale comparison of divergent creativity in humans and large language models
A randomized controlled trial on the effect of administrative burden and information costs on social inequalities in early childcare access in France
3
Genetic associations with education have increased and are patterned by socioeconomic context: Evidence from 3 studies born 1946–1970
The genetic lottery goes to school: Better schools compensate for the effects of students’ genetic differences
Beyond additive genetic effects: Explaining family resemblance in school performance across millions of pairs of Norwegian relatives
2
The Economics and Econometrics of Gene–Environment Interplay
On the Family Origins of Human Capital Formation: Evidence from Donor Children

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